You can check out the demonstration below, and you can find more information about the Lab Monster Toolkit on ErebusWolf's website. The main difficulty is of course its inhuman reaction speed. Different options for each scenario are scripted so that its harder to discern any noticeable pattern. It is also just kinda funny to see Dee Jay's musical Super represented as though it was in an actual music game. The AI is scripted to perform moves that a 'normal', reasonably experienced player would do in different situations. Street Fighter 6 does include a cancel window timing indicator built into its training mode too, but people learn in different ways and getting down the input rhythm can be one of the trickiest things to figure out when first starting to learn the series / new characters. Using the tool, ErebusWolf has a moving track like you'd see in a rhythm game set to the different buttons, which makes Midi sounds at the correct timing to get the big finish at the end. There is visual indication in the game itself when to press the buttons, which is each time Dee Jay lands a hit of his combo, but this goes a step further. ago In this game the AI cheats by reading your inputs. 8 AI cheats just like the old games and reads your inputs. Well, ErebusWolf recently shared a quick guide from their Lab Monster Toolkit that turns Dee Jay's Super into a rhythm game to help get the timing down on the follow-up attacks. Vulcan422 3 months ago 2 Capcom's new fighting game division knows exactly how to replicate the arcade experience.
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